Reflective Realms

Careers

Volunteer Level Designer

We are looking for a volunteer level designer. You do not need commercial experience.

Reflective Realms is building its first Steam title: a 2.5D physics puzzle-action game in a DOS / Windows 3.x aesthetic. The player rolls an AI orb through corrupted computer sectors — tiles, objects, enemies, modules, CRT UI, and a glitchy system-failure atmosphere.

What we need

You lay the levels out in Godot and set their pacing: tilemaps, routes, optional branches, exit conditions, and playtest feedback. Teach the player a mechanic first, then test whether it landed. You work with existing mechanics and assets — no need to write code.

Levels are needed both for solo play and for co-op, and the two pull in different directions: a room that reads well alone can fall apart when two players can split up, and a co-op puzzle can stall a lone player entirely. Designing for both is part of the job, not an afterthought.

A plus

Format

This is unpaid volunteer work for as long as development lasts. In return you get a project for your portfolio that will actually ship. Legally it is not employment: there is no contract and no guaranteed payment.

We agree your share of revenue before you start, so you know the terms up front rather than hoping. It is a share of revenue, though — if the game does not sell there is nothing to divide, and that is fairer said now than later. Agreeing terms binds neither of us.

Where
Remote, flexible hours, small team.
Preferred
Novi Sad, Serbia — for occasional meetups and playtests in person.
Working language
Russian. English is useful but not required.

No big-studio CV required — a strong portfolio, personal level drafts, or game jam work matter more.

Application

Position Volunteer Level Designer

Fill in a link, a comment, or both — at least one is required.

Kirill Bykov PR Novi Sad (Novi Sad, Serbia) receives what you send and uses it only to consider your application. It is kept for up to a year, then deleted. To have it removed sooner, write to us: [email protected]